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Marshal Dedication Feat 2


ArchetypeDedication
Source Pathfinder Player Core 2
Prerequisites trained in martial weapons and either Diplomacy or Intimidation

You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.

In addition, you're surrounded by a marshal's aura in a 15-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.

Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing allied spellcasters with skilled support. Regardless of their preferred method of combat, marshals' ability to bring the best out in every ally is a valuable addition to any group. Though not every marshal is seen by their allies as a source of encouragement. Such marshals strike fear both in enemies and allies alike to inspire competence in battle and ensure that cowardice will not be tolerated. Such tactics are often seen as more practical than cruel, and the results speak for themselves. Quick action and the necessity to fight drive these leaders and their allies forward into the fray of battle. Regardless of what kind of marshal you wish to become, you will lead your allies to glory and victory.

While many see marshals as traditionally warriors of martial prowess, anyone could make for a potent marshal. Not every such leader charges into the thick of battle. While doing so may inspire bravery in desperate times, many leaders lead from the safety of the back lines. Spellcaster marshals often lead in this manner. In their mind, the practicality of their own survival outweighs the powerful yet fleeting courage a charge inspires. After all, more battles await in the future, and their skills may very well be needed again.

Additional Feats: 8th Reactive Strike

Marshal Dedication Feat 2

Prerequisites trained in martial weapons and either Diplomacy or Intimidation


You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.

In addition, you're surrounded by a marshal's aura in a 15-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.

Source: Pathfinder Player Core 2

Devrin's Cunning Stance Feat 4

Source: Pathfinder Lost Omens Firebrands

Dread Marshal Stance Feat 4

Source: Pathfinder Player Core 2

Inspiring Marshal Stance Feat 4

Source: Pathfinder Player Core 2

Push Back the Dead! Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Snap Out of It! (Marshal) Feat 4

Source: Pathfinder Player Core 2

Steel Yourself! Feat 4

Source: Pathfinder Player Core 2

Strategist Stance Feat 4

Source: Pathfinder Lost Omens Tian Xia Character Guide

Cadence Call Feat 6

Source: Pathfinder Player Core 2

Rallying Charge Feat 6

Source: Pathfinder Player Core 2

Back to Back Feat 8

Source: Pathfinder Player Core 2

Know Your Enemy Feat 8

Source: Pathfinder Lost Omens Tian Xia Character Guide

To Battle! Feat 8

Source: Pathfinder Player Core 2

Form Up! Feat 10

Source: Pathfinder Lost Omens Tian Xia Character Guide

Topple Foe Feat 10

Source: Pathfinder Player Core 2

Coordinated Charge Feat 12

Source: Pathfinder Player Core 2

General's Gambit Feat 12

Source: Pathfinder Lost Omens Tian Xia Character Guide

Tactical Cadence Feat 14

Source: Pathfinder Player Core 2

Target of Opportunity Feat 14

Source: Pathfinder Player Core 2


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.