Majestic Presence
Feat 13
Source Pathfinder Player Core 2
By taking an impressive stance, the full force of your personality cows lesser beings. Each creature in a 20-foot emanation must attempt a will save against the higher of your class DC or spell DC. Regardless of the result of the saving throw, the creature is temporarily immune to your Majestic Presence for 24 hours.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonbloodA creature with this trait has the dragonblood versatile heritage. These creatures are born of draconic lineage and often have draconic appearances.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.