Knockback Spell
Feat 8
Source Pathfinder Impossible Magic
You imbue your spells with magical force to knock creatures back. If the next action you use is to Cast a Spell that has an area of a burst, cone, emanation, or line; has no duration; and requires creatures to attempt a Reflex or Fortitude save, the spell unleashes a forceful blast that pushes creatures away, in addition to its other effects. Each creature that failed its save against the spell is pushed 5 feet, and those who critically failed are pushed 10 feet. If the spell is a cone, emanation, or a line, you push the creature away from yourself. If the spell is a burst, you push the creature away from the center of the burst.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
SpellshapeSpellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.
WizardThis indicates abilities from the wizard class.