Kineticist Dedication Feat 2
Source Pathfinder Rage of Elements
Prerequisites Constitution +2
You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action. You gain the Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the Improved Elemental Blast feat. You become trained in Nature; if you were already trained in Nature, you instead become trained in another skill of your choice.
You have, intentionally or accidentally, awoken a gateway to elemental power inside yourself and can now channel that power to devastating effect, adding an elemental arsenal to your abilities
Kineticist Dedication Feat 2
Prerequisites Constitution +2
You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action. You gain the Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the Improved Elemental Blast feat.
Source: Pathfinder Rage of Elements
Base Kinesis Feat 4
Source: Pathfinder Rage of Elements
Through the Gate Feat 4
Source: Pathfinder Rage of Elements
Advanced Element Control Feat 6
Source: Pathfinder Rage of Elements
Improved Elemental Blast Feat 8
Source: Pathfinder Rage of Elements
Add Element Feat 10
Source: Pathfinder Rage of Elements
Expert Kinetic Control Feat 12
Source: Pathfinder Rage of Elements
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.
MulticlassArchetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.