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Kineticist Dedication Feat 2


ArchetypeDedicationMulticlass
Source Pathfinder Rage of Elements
Prerequisites Constitution +2

You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action. You gain the Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the Improved Elemental Blast feat. You become trained in Nature; if you were already trained in Nature, you instead become trained in another skill of your choice.

You have, intentionally or accidentally, awoken a gateway to elemental power inside yourself and can now channel that power to devastating effect, adding an elemental arsenal to your abilities

Kineticist Dedication Feat 2

Prerequisites Constitution +2


You become trained in kineticist class DC and impulse attack rolls. Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take that action. You gain the Elemental Blast action. Your Elemental Blast does not automatically gain additional damage dice every four levels, instead requiring you to take the Improved Elemental Blast feat.

Source: Pathfinder Rage of Elements

Base Kinesis Feat 4

Source: Pathfinder Rage of Elements

Through the Gate Feat 4

Source: Pathfinder Rage of Elements

Advanced Element Control Feat 6

Source: Pathfinder Rage of Elements

Improved Elemental Blast Feat 8

Source: Pathfinder Rage of Elements

Add Element Feat 10

Source: Pathfinder Rage of Elements

Expert Kinetic Control Feat 12

Source: Pathfinder Rage of Elements


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.

Multiclass

Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.