Irradiate
Feat 6
Source Pathfinder #202: Severed at the Root
You exude an aura of radiation, making everyone around you ill. All creatures in a 15-foot emanation must succeed at a fortitude save or become Sickened 1. On a critical failure, they're also Fatigued for 1 minute. You're immune to your own radiation. The value of this sickened condition increases by 1 for every 5 levels you have beyond 6th.
Awakening You become more efficient at exuding this aura of radiation. The radius of the emanation becomes 60 feet.
Awakening Your radiation becomes more potent. Creatures in the area take an additional (floor(@actor.level/2))d4 poison1d4 poison damage for every 2 levels you have, with a fortitude save (roll this Fortitude save once and apply it to both the damage and the sickened condition).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
DeviantThis trait describes strange supernatural or paranormal abilities.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.