🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Inscribed with Elders' Deeds Feat 6


UncommonArchetype
Source Pathfinder #207: The Resurrection Flood
Prerequisites Tattooed Historian Dedication

Your tattoos commemorate unique exploits that (according to legends) only an orc could accomplish. During your daily preparations, you can reconfigure part of your storied skin to depict a specific orc hero, granting you a 1st-level ancestry feat with the orc trait until you prepare again; this ancestry feat cannot require any physiological feature you lack, as determined by the GM. Since this feat is temporary, you can't use it as a prerequisite for permanent character options, such as for a feat. At 13th level, you can instead gain a 5th-level ancestry feat with the orc trait.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.