Horizon Walker Dedication Feat 2
Source Pathfinder Advanced Player's Guide
Prerequisites trained in Survival
You've mastered travel within a specific type of terrain. You gain the Favored Terrain feat.
When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures Follow the Expert with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed.
Many long for the open road, but you prefer the trackless wild. You can find safe passage through the most inhospitable terrain in the world-icecaps, deserts, and similar environs are where you're comfortable. Your talents open untrod paths for you and help guide others through the wilderness.
Additional Feats: 10th Blind-Fight, Terrain Master; 12th Warden's Step
Horizon Walker Dedication Feat 2
Prerequisites trained in Survival
You've mastered travel within a specific type of terrain. You gain the Favored Terrain feat.
When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures Follow the Expert with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed.
Source: Pathfinder Advanced Player's Guide
Acclimatization Feat 4
Source: Pathfinder Advanced Player's Guide
Sure Foot Feat 4
Source: Pathfinder Advanced Player's Guide
Perpetual Scout Feat 6
Source: Pathfinder Advanced Player's Guide
Magical Adaptation Feat 10
Source: Pathfinder Advanced Player's Guide
Wild Strider Feat 12
Source: Pathfinder Advanced Player's Guide
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.