🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Hero-God's Bond Feat 6


RareArchetype
Source Pathfinder #218: Titanbane
Prerequisites Warrior of Legend Dedication

At times, the myth of a hero-god includes a favored partner or a bonded ally, such as the hero-gods of promises and shield-bearers, Upion and Warrick. When you gain this feat, select an ally. They are your bonded partner. While you and your bonded partner are on the same plane, you and your bonded partner always have the same doomed value (defaulting to the highest value), so when your bonded partner's doomed condition would increase or be set to a specific amount, your doomed value also increases to match (if it is lower than your current doomed value). When either of you are Dying, the other knows this immediately, as well as the distance and direction to the dying partner's location. When either of you attempts a recovery check, as long as the other is on the same plane, you gain a +2 circumstance bonus to the check. You can communicate telepathically with your bonded partner as long as you are within 60 feet of each other.

You can change your bonded partner by spending 1 week of downtime bonding with another ally.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Archetype

This feat belongs to an archetype.