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Herbalist Dedication Feat 2


ArchetypeDedication
Source Pathfinder Player Core 2
Prerequisites trained in Nature, Natural Medicine

You can create natural remedies. You gain the Advanced Alchemy benefits. You can use advanced alchemy to create 4 alchemical consumables with the healing trait, though the number is reduced by 2 if you didn't make your daily preparations in the wilderness. These consumables are called your herbal items. You remember herbal item formulas and don't need a formula book for them.

You become an expert in Nature and can use Nature instead of Crafting to Craft alchemical consumables with the healing trait. You don't need to be trained in Crafting to do so, and you can use healer's tools instead of alchemist's tools.

The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. Nature always provides to those who know how to look, and you have always had a talent for seeing these gifts before you. You can put it to good use, healing those around you with nothing more than what the world provides.

Herbalist Dedication Feat 2

Prerequisites trained in Nature, Natural Medicine


You can create natural remedies. You gain the JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.Jkl5KOZih7MoMqAJ#advanced-alchemy-benefits benefits. You can use advanced alchemy to create 4 alchemical consumables with the healing trait, though the number is reduced by 2 if you didn't make your daily preparations in the wilderness. These consumables are called your herbal items. You remember herbal item formulas and don't need a formula book for them.

You become an expert in Nature and can use Nature instead of Crafting to Craft alchemical consumables with the healing trait. You don't need to be trained in Crafting to do so, and you can use healer's tools instead of alchemist's tools.

Source: Pathfinder Player Core 2

Fresh Ingredients Feat 2

Source: Pathfinder Player Core 2

Gravelands Herbalist Feat 4

Source: Pathfinder Lost Omens Knights of Lastwall

Poultice Preparation Feat 4

Source: Pathfinder Player Core 2

Advanced Herbalism Feat 6

Source: Pathfinder Player Core 2

Endemic Herbs Feat 6

Source: Pathfinder Player Core 2


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.