Hellbreaker Dedication Feat 2
Source Pathfinder Adventure Path: Hellbreakers
Access You're a member of the Hellbreakers league.
By joining the League, you've taken on the responsibilities of a Hellbreaker. You gain the Additional Lore general feat for both Devil Lore and Hellknight Lore. If you were already trained in one or both of those Lore skills, you also become trained in a Lore skill of your choice.
When you roll initiative, you can attempt a [/act recall-knowledge skill=devil-lore], [/act recall-knowledge skill=hellknight-lore], or [/act recall-knowledge skill=society] check to Recall Knowledge about one enemy you can see as a free action, if that skill would be applicable. The GM is the final arbiter of whether or not one of those skills would be appropriate to Recall Knowledge about the enemy.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.