Hallowed Earth
Feat 6
Source Pathfinder Impossible Magic
Prerequisites The Hallowed Dead
The earth is both where the dead rise from and where they are put to rest. Your presence sanctifies the earth around you. When an unholy creature ends its turn within 10 feet of you, it takes (max(1,floor((@actor.level -2)/4)*2)) spirit damage. If it's an unholy undead creature, it takes an additional (max(1,floor((@actor.level -2)/4)*2)) vitality damage. At 10th level and every 4 levels thereafter, the spirit and vitality damage each increase by 2. Hallowed Earth lasts for 1 minute, but you can Dismiss it.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
NecromancerThis indicates abilities from the necromancer class.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.