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Guarded Domain Feat 14


Mythic
Source Pathfinder War of Immortals
Prerequisites Beast Lord Dedication

You and your united companion have elected to become guardians of a particular location or domain. If you spend 1 week of downtime within a settlement or natural area with a 5-mile radius, you and your companion can become guardians of the area and consider it to be your guarded domain. Your guarded domain remains under your protection until you spend more than 1 month outside of your domain, after which you must spend another week of downtime to re-attune to your guarded domain. You can only have one guarded domain at a time, and selecting a new guarded domain immediately ends your protection over the previous guarded domain.

If a creature has been in your guarded domain for at least 1 hour while you or your companion are also inside your domain, you or your companion can attempt to Gather Information about the target by spending 1 minute communing with the land or its residents. You attempt this check at mythic proficiency.

In addition, once per day as a 3-action activity you can spend a Mythic Point to instantly teleport yourself and your united companion to a location you are aware of within your domain. This is a teleportation effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.