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Gladiator's Roar Two ActionsFeat 12


UncommonArchetypeEmotionFearMentalSonic
Source Pathfinder #204: Stage Fright
Prerequisites Gladiator Dedication, master in Intimidation

Frequency once per day


You can project your voice into a high-pitched screech that damages your foes. Your roar can be heard twice as far as normal, and creatures within a 15-foot cone take 6d10 sonic damage and must attempt a fortitude save against your class DC or spell DC, whichever is higher. If your Gladiator's Roar triggers Play to the Crowd, you gain a +2 status bonus to your Performance check to do so.


Critical Success The creature is unaffected.

Success The creature takes half damage and becomes Frightened 1

Failure The creature takes full damage and becomes Frightened 2.

Critical Failure The creature takes double damage, becomes Frightened 3, and is Stunned 1.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.