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Ghost Eater Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder #166: Despair on Danger Island
Prerequisites trained in Occultism or Religion

You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a Ghost Touch property rune.

The warriors of Minata frequently contend with lost spirits of the Taumatan people that haunt their shattered lands to this day. These Minatan warriors, known as ghost eaters around Bonmu, travel the countless islands of Minata and offer their skills to exorcists and priests. When working in such a partnership, ghost eater's main task is to destroy a spirit in order to give their holy comrade time to learn about the individual soul and finally put it to rest.

Characters can gain access to this archetype from Ingdani after they retrieve the Phoenix Necklace from the temple of Irori.

Ghost Eater Dedication Feat 2

Prerequisites trained in Occultism or Religion


You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a Ghost Touch property rune.

The warriors of Minata frequently contend with lost spirits of the Taumatan people that haunt their shattered lands to this day. These Minatan warriors, known as ghost eaters around Bonmu, travel the countless islands of Minata and offer their skills to exorcists and priests. When working in such a partnership, ghost eater's main task is to destroy a spirit in order to give their holy comrade time to learn about the individual soul and finally put it to rest.

Characters can gain access to this archetype from Ingdani after they retrieve the Phoenix Necklace from the temple of Irori.

Ghost Eater Dedication Feat 2

Prerequisites trained in Occultism or Religion


You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a Ghost Touch property rune.

The warriors of Minata frequently contend with lost spirits of the Taumatan people that haunt their shattered lands to this day. These Minatan warriors, known as ghost eaters around Bonmu, travel the countless islands of Minata and offer their skills to exorcists and priests. When working in such a partnership, ghost eater's main task is to destroy a spirit in order to give their holy comrade time to learn about the individual soul and finally put it to rest.

Characters can gain access to this archetype from Ingdani after they retrieve the Phoenix Necklace from the temple of Irori.

Ghost Eater Dedication Feat 2

Prerequisites trained in Occultism or Religion


You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a Ghost Touch property rune.

The warriors of Minata frequently contend with lost spirits of the Taumatan people that haunt their shattered lands to this day. These Minatan warriors, known as ghost eaters around Bonmu, travel the countless islands of Minata and offer their skills to exorcists and priests. When working in such a partnership, ghost eater's main task is to destroy a spirit in order to give their holy comrade time to learn about the individual soul and finally put it to rest.

Characters can gain access to this archetype from Ingdani after they retrieve the Phoenix Necklace from the temple of Irori.

Ghost Eater Dedication Feat 2

Prerequisites trained in Occultism or Religion


You have trained as a ghost eater, a hunter specialized in the destruction of spirits. You know how to channel your own spiritual energy to harm spirits. Your weapon and unarmed attack Strikes become magical. Against incorporeal creatures, they also gain the effects of a Ghost Touch property rune.

Ghost Eater

Source: Pathfinder #166: Despair on Danger Island

Reach Beyond Feat 4

Source: Pathfinder #166: Despair on Danger Island

Disrupting Strikes Feat 6

Source: Pathfinder #166: Despair on Danger Island

Cross the Threshold Feat 16

Source: Pathfinder #166: Despair on Danger Island

Source: Pathfinder #166: Despair on Danger Island

Reach Beyond Feat 4

Source: Pathfinder #166: Despair on Danger Island

Disrupting Strikes Feat 6

Source: Pathfinder #166: Despair on Danger Island

Cross the Threshold Feat 16

Source: Pathfinder #166: Despair on Danger Island

Source: Pathfinder #166: Despair on Danger Island

Reach Beyond Feat 4

Source: Pathfinder #166: Despair on Danger Island

Disrupting Strikes Feat 6

Source: Pathfinder #166: Despair on Danger Island

Cross the Threshold Feat 16

Source: Pathfinder #166: Despair on Danger Island

Source: Pathfinder #166: Despair on Danger Island

Reach Beyond Feat 4

Source: Pathfinder #166: Despair on Danger Island

Disrupting Strikes Feat 6

Source: Pathfinder #166: Despair on Danger Island

Cross the Threshold Feat 16

Source: Pathfinder #166: Despair on Danger Island


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.