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Fracture Timeflow Feat 18


IncapacitationMythicOccult
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Timewracked Dedication

Your ability to interact with and even observe the flow of time allows you to fracture it slightly in a localized place whenever you land a particularly solid blow on a foe. Whenever you achieve a critical success with a Strike, the target of that Strike must also attempt a will save against your class DC or spell DC, whichever is higher.


Critical Success The target is unaffected by the fractured timeflow.

Success The target is Slowed 1 for 1 round.

Failure The target is Slowed 2 for 1 round.

Critical Failure The target is Stunned 3, then slowed 2 for 1 round after they recover from being stunned.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.