Flood Stance
Feat 1
Source Pathfinder Lost Omens Rival Academies
The lessons of the flood teach a stance that distributes and circulates a single breath through the body and allows your punches to contain the focused power of a torrent of water. While in this stance, you hold your breath for up to 10 minutes and leave the stance if you stop holding your breath. You do not lose additional air if you attack, are critically hit, or critically fail a save. You still lose all remaining air if you speak, including to Cast a Spell. The only Strikes you can make are flooded river unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; have the nonlethal, trip, unarmed, and water traits; and don't take the normal penalty for being used underwater. They also gain the forceful trait while you're underwater.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MonkAbilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
StanceA stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.