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Fling Head One ActionFeat 6


ArchetypeAuditoryManipulate
Source Pathfinder Lost Omens Shining Kingdoms
Prerequisites Headless Haunt

You Interact to remove your head, if it isn't already detached, and fling it at an enemy within 30 feet, where it emits a bone-chilling wail before dematerializing and returning to your body. Your target must attempt a will save against your class DC or spell DC, whichever is higher. You can affect one additional creature within 20 feet of your original target for each additional action you spend.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2 and can't reduce their frightened value below 1 while they remain within 30 feet of you.

Critical Failure As failure, but the creature is Frightened 3.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.