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Flexible Spellcaster Dedication Feat 2


ArchetypeClassDedication
Source Pathfinder Secrets of Magic
Prerequisites flexible spell preparation

You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.

You've learned how to cast spells flexibly, blending the best elements of spontaneous and prepared spellcasting at the cost of casting fewer spells each day.

Restricted Spell Slots

When applying this archetype to a class that grants additional spell slots with restrictions, such as the specialist wizard's specialist school spells or the cleric's divine font, you still gain those additional slots, but they work as normal for your class, and they don't add more spells to your spell collection. A healing font grants you additional spell slots to cast heal spells of the highest rank you can cast, but doesn't add heal to your spell collection. A harming font does the same for the harm spell. As a specialist wizard, you prepare one spell per level from your specialty school, which also aren't added to your spell collection.

Flexible Spell Preparation 1st

Flexible Spellcaster Dedication Feat 2

Prerequisites flexible spell preparation


You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.

Source: Pathfinder Secrets of Magic

Heightening Spells

Once you gain 2nd-rank spells, you can heighten any spell in your spell collection to any level you can cast, similar to a spontaneous spellcaster's signature spells. The only restriction is that you must select at least one 1st-rank spell for your collection each time you prepare, ensuring that you can use all your spell slots each day.

Adjudicating Class Feats and Features

Some of your class feats or features might rely on the fact that you prepare spells in spell slots. While some class feats might no longer work or be necessary with the flexible spellcaster archetype, in many cases you can make a simple replacement and continue using the class feat. The following class feats simply require replacing "a spell you have prepared" or "a prepared spell" for "a spell in your collection" or "a spell slot." For example, in Counterspell, you'd replace "a spell you have prepared" in the trigger for "a spell in your collection" and "expend a prepared spell" for "expend a spell slot." Similarly, in Arcane Bond, you'd replace "cast one spell you prepared today and already cast" with "cast one spell in your collection you've already cast today."

The Counterspell and Leyline Conduit feats in the Core Rulebook need these substitutions, as does Form Retention from the Advanced Player's Guide. Spell Mastery provides additional restricted spells, like divine font or specialist spells; you can take it, but it doesn't add to your collection and works like normal prepared spells.

Disallowed Feats

The following feats from the Core Rulebook aren't available for a flexible spellcaster: Call of the Wild, Clever Counterspell, Infinite Possibilities, Reprepare Spell, and Spell Combination. The disallowed feats from the Advanced Player's Guide are as follows: Elemental Summons, Miraculous Possibility, Rites of Convocation, and Rites of Transfiguration.


Flexible Spellcaster Spells Per Day

Your LevelCantrips1st2nd3rd4th5th6th7th8th9th10th
132---------
242---------
3422--------
4522--------
55222-------
65222-------
752222------
852222------
9522222-----
10522222-----
115222222----
125222222----
1352222222---
1452222222---
15522222222--
16522222222--
175222222222-
185222222222-
195222222222*
205222222222*
* Your class most likely has a class feature that gives you a single 10th rank spell that works a bit differently from other slots. If so, flexible spellcaster doesn't change the way that spell works.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Class

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.