Five-Breath Vanguard Dedication Feat 6
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites Two of the five elemental stances (Ironblood Stance, Mountain Stance, Reflective Ripple Stance, Stoked Flame Stance, and Tangled Forest Stance)
Access Tian Xia origin or exposure to Tian elementalism
You flow like the elemental cycle, adapting your stance and techniques constantly in response to whatever circumstances you face. You gain the Cycle Elemental Stance action.
Tian elementalists of the School of Five Breaths seek mastery over the five elemental martial arts expressed by the following stances: Ironblood Stance for metal, Mountain Stance for earth, Reflective Ripple Stance for water, Stoked Flame Stance for fire, and Tangled Forest Stance for wood. They're collectively referred to as the elemental stances. Those of the School of Five Breaths who practice martial arts are taught to harness the elemental cycle by learning, mastering, and moving quickly between the elemental stances, creating a versatile and potent martial art form. Monastic training is essentially a requirement for five-breath vanguards, but martial artists from a variety of classes might find ways to master the techniques.
Five-Breath Vanguard Dedication Feat 6
Prerequisites Two of the five elemental stances (Ironblood Stance, Mountain Stance, Reflective Ripple Stance, Stoked Flame Stance, and Tangled Forest Stance)
Access Tian Xia origin or exposure to Tian elementalism
You flow like the elemental cycle, adapting your stance and techniques constantly in response to whatever circumstances you face. You gain the Cycle Elemental Stance action.
Source: Pathfinder Lost Omens Tian Xia Character Guide
Renewing Cycle Feat 10
Source: Pathfinder Lost Omens Tian Xia Character Guide
Induce Imbalance Feat 14
Source: Pathfinder Lost Omens Tian Xia Character Guide
Protective Cycle Feat 16
Source: Pathfinder Lost Omens Tian Xia Character Guide
Five Breaths, One Death Feat 18
Source: Pathfinder Lost Omens Tian Xia Character Guide
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.