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Fearsome Familiar Three ActionsFeat 6


ImpulseKineticistPrimal
Source Pathfinder Rage of Elements
Prerequisites a familiar

Your familiar trades places with an elemental from its elemental plane. Summon a common creature that has the elemental trait and a level no greater than your level - 4. This creature appears in the same space as your familiar, which disappears for the duration of this impulse. The elemental can appear in a space it can't normally reach. A creature you summon with the Fearsome Familiar feat gains the summoned trait. You can Sustain this impulse up to 1 minute. When the impulse ends, the familiar appears in the space the summoned elemental occupied. A familiar can endure this process only so often-if you use this impulse on your familiar more than once per day, it dies as soon as it returns the second time.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Impulse

The primary magical actions kineticists use are called impulses. You can use an impulse only if your kinetic aura is active and channeling that element, and only if you have a hand free to shape the elemental flow. The impulse trait means the action has the concentrate trait unless another ability changes this. If an impulse allows you to choose an element, you can choose any element you're channeling, and the impulse gains that element's trait.

Kineticist

This indicates abilities from the kineticist class.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.