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Extract Vow of Nonviolence Two ActionsFeat 12


Auditory​Concentrate​Exemplar​
Source Pathfinder War of Immortals

You entice or threaten a weapon, making it swear not to harm you. Attempt a Diplomacy check to Request or an Intimidation check to Demoralize against one weapon within 60 feet—even though most weapons are inanimate and mindless, your words somehow still can affect it as if it were living and you shared a language. The DC for this check is the Will DC of the creature wielding the weapon or a moderate DC for the weapon's level if it's unattended. If the weapon is an intelligent item, use its Will DC. Regardless of the result of the save, the weapon is then temporarily immune to Extract Vow of Nonviolence for 1 day.


Critical Success The object swears not to hurt you. You gain resistance to all damage dealt by that specific weapon as the weapon attempts to mitigate harm to you. The resistance is equal to half your level and lasts for 10 minutes.

Success As critical success, but the remaining duration decreases by 1 minute each time the weapon hits you (even if it deals no damage).


Special When you gain this feat, choose cold iron, duskwood, dawnsilver, or silver. For some reason—perhaps because you underestimate this material, or because you think it a friend—you are forever unable to use Extract Vow of Nonviolence on objects composed of the chosen material.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Exemplar

This indicates abilities from the exemplar class.