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Exaltation Overwhelming Three ActionsFeat 18


EmotionFearMentalMythicVisual
Source Pathfinder War of Immortals
Prerequisites Eternal Legend Dedication

Raising your weapon or fist aloft, you begin to gleam with dazzling radiance. You fulminate with power and glory, making it clear to all who see you that your legend is real and possibly even greater than purported. Spend a Mythic Point. All enemies who can see you must succeed at a will saving throw against your class DC or become Frightened 3 (Frightened 4 on a critical failure). You and any ally who can see you may choose to Strike or Stride as a free action. Any of these Strikes are made at mythic proficiency.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.