Elemental Defense
Feat 2
Source Pathfinder Impossible Magic
You attune yourself to elemental power so that you gain a burst of protection when you call upon it. If your next action is to Cast a Spell that has at least one element trait (air, earth, fire, metal, water, or wood), you gain resistance to effects that have the element traits of your spell equal to twice the spell's rank. The resistance lasts until the beginning of your next turn.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
SpellshapeSpellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.
WizardThis indicates abilities from the wizard class.