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Electrogenesis Two ActionsFeat 6


ArchetypeElectricityPrimal
Source Pathfinder Howl of the Wild
Prerequisites Wild Mimic Dedication, you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat

Frequency once per 10 minutes


Some animals and beasts have electric organs in their body that they can use to jolt their prey. You may not have the requisite physiology to do the same, but a touch of primal magic can achieve the same effect. Make a melee unarmed Strike against a creature. If the Strike hits, it deals an additional 1d12 electricity damage, and the creature must make a fortitude save against the higher of your class DC or spell DC.


Critical Success The creature is unaffected.

Success The creature is Clumsy 1 for 1 round.

Failure The creature is Clumsy 2 for 1 round.

Critical Failure The creature is Clumsy 3 for 1 round.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.