Eldritch Archer Dedication Feat 6
Source Pathfinder Player Core 2
Prerequisites expert in at least one weapon from the bow or crossbow weapon group
You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used.
If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a tradition of your choice. You choose a common cantrip or other cantrip to which you have access. This cantrip must require a spell attack roll and come from your chosen tradition. You're trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma. Regardless of whether you can already cast spells or gained the ability from this dedication, you gain the Eldritch Shot activity.
While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or bolts into eldritch ammunition, sending projectiles zig‑zagging unerringly to their targets, and manifesting arrows that can deliver spells or even instant death. The imbuing of raw magic into the point of an arrow is no easy feat. Eldritch archers are respected and feared for their prowess and make valuable members for any party of adventurers.
While having some spellcasting ability increases your flexibility and power as an eldritch archer, you might learn the secrets of these arts without being independently skilled in spellcasting, instead learning the magic of the bow for its own sake. In fact, many eldritch archers begin as archers first and spellcasters second. That is not to say that the occasional spellcaster has not picked up archery. In fact, many wizards, wise in the art of war, have studied the bow, particularly to master this art. Ultimately, what matters is a perfect combination of martial skill and magical ability; the order you go about obtaining them matters little.
Additional Feats: 8th Running Reload; 20th Impossible Volley
Eldritch Archer Dedication Feat 6
Prerequisites expert in at least one weapon from the bow or crossbow weapon group
You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used.
If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with one cantrip of your choice, from a tradition of your choice. You choose a common cantrip or other cantrip to which you have access. This cantrip must require a spell attack roll and come from your chosen tradition. You're trained in spell attack modifier and spell DC. Your key spellcasting attribute for these spells is Charisma. Regardless of whether you can already cast spells or gained the ability from this dedication, you gain the Eldritch Shot activity.
Source: Pathfinder Player Core 2
Basic Eldritch Archer Spellcasting Feat 8
Source: Pathfinder Player Core 2
Enchanting Shot Feat 8
Source: Pathfinder Player Core 2
Magic Ammunition Feat 8
Source: Pathfinder Player Core 2
Precious Ammunition Feat 8
Source: Pathfinder Player Core 2
Eldritch Reload Feat 10
Source: Pathfinder Player Core 2
Expert Eldritch Archer Spellcasting Feat 12
Source: Pathfinder Player Core 2
Homing Shot Feat 14
Source: Pathfinder Player Core 2
Incorporeal Shot Feat 16
Source: Pathfinder Player Core 2
Fatal Shot Feat 18
Source: Pathfinder Player Core 2
Master Eldritch Archer Spellcasting Feat 18
Source: Pathfinder Player Core 2
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.