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Draining Strike One ActionFeat 2


HealingNecromancerOccultSpirit
Source Pathfinder Impossible Magic

Frequency once per turn


You draw the life out of your target using both your weapon and your thralls as a conduit. Make a Strike. This counts as two attacks when calculating your multiple attack penalty. On a success, you can destroy a thrall that is within 10 feet of you or your target to have your Strike deal an additional 1d6 spirit damage. You regain Hit Points equal to the spirit damage dealt.

At 10th and 18th level, you can destroy up to one additional thrall as part of this action to deal an additional 1d6 damage for each additional thrall destroyed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Necromancer

This indicates abilities from the necromancer class.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.