Dragon Disciple Dedication Feat 2
Source Pathfinder Advanced Player's Guide
Access You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.
You choose to study or worship one type of dragon, and your focus grants you a measure of its power. You become trained in arcane spell DCs and arcane spell attack rolls. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline.
You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.
- Black or Copper Acid
- Blue, Bronze, or Cloud Electricity
- Brass, Gold, or Red Fire
- Green Poison
- Silver or White Cold
You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you Paralyzed.
Special If you later take the sorcerer archetype, you must choose the draconic bloodline.
The rippling waves of fear, the rustling of thick scales, and the beat of immense wings signal the arrival of a great dragon. The awe-inspiring presence of these creatures makes them worthy of reverence-or even outright worship. Dragon disciples dedicate themselves to becoming like these great beasts, with each disciple striving to typify one variety of dragon. Sorcerers of draconic blood, barbarians with the dragon instinct, and many kobolds with close ties to their draconic predecessors become dragon disciples, but anyone who has encountered one of these terrifying creatures might follow this path.
As a dragon disciple, you study and learn from the example of dragons, but that doesn't necessarily mean that you admire the dragons you emulate. While most dragon disciples do indeed revere their chosen dragon, countless tales are told of dragon disciples born of great personal tragedy at the hands of boundless draconic fury. These disciples have transformed themselves into what they despise in order to gain the power to destroy their draconic tormentor and at long last earn their revenge.
| Instinct of the Wyrm |
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The acquisition of draconic might can change the dragon disciple's body and give them magical abilities, as reflected in the archetype's feats, but the mind often changes as well, potentially even overwhelming the disciple's normal personality. Any dragon disciple can find the attitudes of dragonkind intruding into their thoughts. The foremost emotion among all types of dragons is pride. Even the influence of a benevolent metallic dragon can overwhelm a dragon disciple with pride. When tempered, this feeling levels out to a steady confidence, but when uncontrolled, it can grow to an air of arrogance or superiority. Disciples of metallic dragons also feel the pangs of compassion and benevolence. They grow to be more focused on cooperation and might take on leadership roles. Disciples of the vile chromatic dragons are plagued by thoughts of cruelty and greed. They long to see fear in the eyes of foe and friend alike. Those who succumb to these thoughts become bullies or tyrants. Instinctual draconic feelings can be constant, yet they seem to intensify when the disciple uses their draconic powers. In the few seconds after using a breath weapon or attacking with claws, or when the disciple sprouts wings, they might have a moment of mental transformation. This can bring on the full mindset of a dragon, or even make the disciple temporarily believe they truly are a dragon, and is often accompanied by a draconic roar, cackle, or majestic display. |
Dragon Disciple Dedication Feat 2
Access You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.
You choose to study or worship one type of dragon, and your focus grants you a measure of its power. You become trained in arcane spell DCs and arcane spell attack rolls. Choose one color of dragon when you select this feat; if you are a sorcerer with the draconic bloodline, this must be the same type as your bloodline.
You gain resistance equal to half your level against one type of damage determined by the chosen dragon type. The GM may allow you to choose a dragon type not listed below, and will determine the damage type appropriate for that dragon.
- Black or Copper Acid
- Blue, Bronze, or Cloud Electricity
- Brass, Gold, or Red Fire
- Green Poison
- Silver or White Cold
You also gain a +1 circumstance bonus to saving throws against sleep effects and effects that would make you Paralyzed.
Special If you later take the sorcerer archetype, you must choose the draconic bloodline.
Source: Pathfinder Advanced Player's Guide
Claws of the Dragon Feat 4
Source: Pathfinder Advanced Player's Guide
Draconic Scent (Dragon Disciple) Feat 4
Source: Pathfinder Advanced Player's Guide
Dragon Arcana Feat 4
Source: Pathfinder Advanced Player's Guide
Scales of the Dragon Feat 4
Source: Pathfinder Advanced Player's Guide
Breath of the Dragon (Dragon Disciple) Feat 8
Source: Pathfinder Advanced Player's Guide
Cloud Walk Feat 10
Source: Pathfinder #171: Hurricane's Howl
Wings of the Dragon Feat 12
Source: Pathfinder Advanced Player's Guide
Shape of the Cloud Dragon Feat 14
Source: Pathfinder #171: Hurricane's Howl
Shape of the Dragon Feat 14
Source: Pathfinder Advanced Player's Guide
Deflecting Cloud Feat 16
Source: Pathfinder #171: Hurricane's Howl
Disciple's Breath Feat 16
Source: Pathfinder Advanced Player's Guide
Mighty Dragon Shape Feat 18
Source: Pathfinder Advanced Player's Guide
Mighty Wings Feat 18
Source: Pathfinder #171: Hurricane's Howl
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.