Dizzying Spell
Feat 14
Source Pathfinder Impossible Magic
Your spell leaves a foe's head spinning and unable to concentrate. If your next action is to Cast a Spell that requires a Will saving throw and targets a single creature, the target is Stupefied 2 for 1 round if it fails its saving throw (or Stupefied 3 on a critical failure).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
SpellshapeSpellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.
WizardThis indicates abilities from the wizard class.