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Disperse Into Petals Feat 10


RareDeviantMagicalPlantPolymorph
Source Pathfinder #202: Severed at the Root

You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals. You're amorphous. You lose any item bonus to AC and all other effects and bonuses from armor, and you use your proficiency modifier for unarmored defense. You gain resistance to physical damage equal to half your level and are immune to precision damage. You can't cast spells, activate items, or use actions that have the attack or manipulate trait. You gain a fly Speed of 10 feet. You can remain in this form for up to 1 minute. You can Dismiss this effect.

Awakening You can maintain your form for a longer time. You can remain in this form for up to 1 hour.

Awakening You've learned to harm others, even while in your blossom state. You can occupy the same space as someone else. While occupying someone else's space, you can spend 1 action to spin around in a vortex of blossoms, dealing (floor(@actor.level/5)d4) slashing1d4 slashing damage for every 5 levels you have to the creature, with a basic Reflex save.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant

This trait describes strange supernatural or paranormal abilities.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.