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Denounce Tyranny Two ActionsFeat 6


ArchetypeAuditoryEmotionLinguisticMental
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites Steel Falcon Dedication

Requirements You witnessed a creature harm an ally, harm a noncombatant, or commit a wantonly evil act in the last round.


You call out a creature's despicable or cowardly actions, disrupting its alliances or even making its allies ashamed to be seen with it. Attempt a diplomacy check and compare the result to the Will DCs of up to three of the triggering creature's allies within 30 feet of you. If you succeed on the check, the target refuses to treat the triggering creature as an ally for 1 round (2 rounds on a critical success). It's possible to get a different degree of success for each target. If you're a master in Diplomacy, you can instead target up to five creatures, and if you're legendary in Diplomacy, you can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.