🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Defy Chains Feat 14


ArchetypeOccultSanctified
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites Nidalese Horselord Dedication

Trigger A fiend within 15 feet of you damages you with a Strike.


You turn to face a fiend that attacked you, looking them squarely in the eyes (if it has them) and showing no fear. You increase the amount of damage you take by (ternary(gte(@actor.level,18),5,4))d6, and deal (ternary(gte(@actor.level,18),5,4))d6 spirit damage to the triggering fiend. The damage you take and deal increases to 5d6 at 18th level.

In addition, if the fiend has an aura and you're in it, you can attempt an intimidation check to counteract the aura's effect, using half your level rounded up as the counteract rank. If you succeed, the effects of the aura are suppressed until the end of the triggering fiend's next turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Sanctified

If you are holy or unholy, your sanctified actions and spells gain the same trait.