Defensive Growth
Feat 6
Source Pathfinder #202: Severed at the Root
Trigger You're the target of a physical attack.
You grow a shield of woven flowers and branches, then Raise that Shield to defend yourself from the triggering attack. If you would take damage from the attack, you immediately Shield Block. This is a Wooden Shield (Hardness 3, HP 12, BT 6). The shield remains in your possession for a number of rounds equal to your level, or until it's destroyed.
Awakening The shield becomes stronger. It has Hardness 5, HP 40, BT 20.
Awakening The shield takes on a mind of its own and lashes out vengefully when destroyed. When the shield is destroyed, is explodes, dealing 4d6 piercing damage to your attacker, with a reflex save.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
DeviantThis trait describes strange supernatural or paranormal abilities.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.