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Crossbow Infiltrator Dedication Feat 2


Uncommon​Archetype​Dedication​
Source Pathfinder Battlecry!
Prerequisites trained in Stealth

You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills. You have familiarity with the Gauntlet Bow, Hand Crossbow, and Repeating Hand Crossbow, treating the repeating hand crossbow as a martial weapon for the purposes of proficiency and the gauntlet bow as a simple weapon for the purposes of proficiency. If you're at least an expert in any of these weapons, you gain access to that weapon's critical specialization effect. You also gain the Infiltrator's Draw action.

Crossbow infiltrators are typically highly trained members of specialized units or organizations who favor stealthy tactics and quiet weapons. Whether you were trained as an assassin, a spy, or for some other purpose related to espionage and infiltration, you specialize in using unobtrusive forms of crossbow weaponry to eliminate targets.

While all crossbow infiltrators learn to use the hand crossbow and gauntlet bow, some take part in more aggressive and dangerous infiltrations and request specialized equipment like the repeating hand crossbow or crescent cross—a unique weapon that combines a bladed gauntlet with an arm-mounted crossbow apparatus—to complete their objectives. It's also incredibly common for crossbow infiltrators to either have access to poisons and poison training from the organizations they serve, or to have their own supplier to supplement their tool sets.

The use of small, easily Concealed or disposed-of weapons and tools makes it easy for crossbow infiltrators to slip into a location unnoticed, complete whatever objective they have been given, and then slip away without being detected, either climbing over a castle wall or blending into a crowded marketplace.

Crossbow Infiltrators in the Inner Sea

Most crossbow infiltrators in the Inner Sea region of Golarion come from either Ustalav, where the techniques started as a specialized form of vampire hunting, or the Five Kings Mountains, where dwarven ingenuity spurred the advancement of several kinds of specialized crossbows.

Other crossbow infiltrators typically come from nations close to one of these two locations, where the equipment and techniques spread along trade routes. Andoran and Taldor both include "special operations" units within their military and espionage hierarchies; the members of such units are supplied with specialized equipment from their nations' dwarven allies that is then supplemented with deadly poisons that dwarven engineers didn't consider implementing due to their own ancestral resistance to poisonous substances.

Crossbow Infiltrator Dedication Feat 2

Prerequisites trained in hand crossbow


You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills. You have familiarity with the gauntlet bow, hand crossbow, and repeating hand crossbow, treating the repeating hand crossbow as a martial weapon for the purposes of proficiency and the gauntlet bow as a simple weapon for the purposes of proficiency. If you're at least an expert in any of these weapons, you gain access to that weapon's critical specialization effect. You also gain the Infiltrator's Draw action.

Source: Pathfinder Battlecry!

Crescent Cross Training Feat 4

Source: Pathfinder Battlecry!

Repeating Hand Crossbow Training Feat 4

Source: Pathfinder Battlecry!

Infiltrator's Reload Feat 6

Source: Pathfinder Battlecry!

Reloading Trick Feat 6

Source: Pathfinder Battlecry!

Lethargy Poisoner Feat 8

Source: Pathfinder Battlecry!

Infiltration Assassination Feat 10

Source: Pathfinder Battlecry!

Unseen Shot Feat 14

Source: Pathfinder Battlecry!

Infiltrator's Blitz Feat 16

Source: Pathfinder Battlecry!


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.