Covering Stance
Feat 2
Source Pathfinder Battlecry!
Your very presence on the field of battle protects nearby allies from harm. At the end of each of your turns while you're in this stance, choose one ally adjacent to you to gain lesser cover until the start of your next turn. That ally loses this benefit if they move to a space that is no longer adjacent to you at any point during their move. If you Intercept an Attack that would harm the ally you're covering, that ally can Step as a free action after your reaction is complete.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
StanceA stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.