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Corpse Tender Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder #181: Zombie Feast
Prerequisites evil alignment, trained in Religion

You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to Make an Impression on mindless undead and to make very simple Requests of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.

You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice.

You tend to mindless undead, such as the zombie farmhands and farm animals throughout Geb.

Corpse Tender Dedication Feat 2

Prerequisites evil alignment, trained in Religion


You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. You can use Diplomacy to Make an Impression on mindless undead and to make very simple Requests of them; their mindless trait doesn't grant immunity to these mental effects. Most mindless undead are likely hostile toward you by default and must be kept at a safe distance to give you time to Make an Impression.

You become trained in Diplomacy; if already trained, you instead become trained in another skill of your choice.

Source: Pathfinder #181: Zombie Feast

Command Corpse Feat 4

Source: Pathfinder #181: Zombie Feast

Corpse Tender's Font Feat 4

Source: Pathfinder #181: Zombie Feast

Improved Command Corpse Feat 8

Source: Pathfinder #181: Zombie Feast

Imbue Mindlessness Feat 12

Source: Pathfinder #181: Zombie Feast


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.