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Comforting Presence ReactionFeat 10


UncommonConcentrateEmotionGeneralMentalSkill
Source Pathfinder Season of Ghosts Hardcover Compilation
Prerequisites master in Occultism

Trigger An adjacent ally becomes frightened or stupefied.


You use your occult connection to your allies to take on the fear and confusion they feel. Focus on your own calmness and pull in your nearby allies' emotions. Reduce the Frightened and Stupefied condition values of adjacent allies by 1, and increase your frightened and stupefied condition values by the same amount.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

General

A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Skill

A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.