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Clawdancer Dedication Feat 2


ArchetypeDedication
Source Pathfinder Howl of the Wild
Prerequisites permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft)

You've practiced the art of fighting with your natural claws, hooking them into prey and thrashing at targets surrounding you. You gain the following two actions, which let you assume specific stances to strike more effectively with your claws.

Claw Stance

Talon Stance

Nature provides many creatures weapons for hunting and defense, but few are as common and simple as the claw. Whether for climbing, catching, or rending, claws are an indispensable tool for any limbed denizen of the wild. Humanoid species with these weapons often take pride in such a gift, developing clawed combat into an art.

Catfolk of southern Tian Xia are particularly adept at fighting with their claws. They call their style the Knives of Valash and prioritize rapid strikes mixed with sharp grapples to pin a foe in place. The style's practitioners, sometimes called Knives themselves, patrol the wilds honing their skills against the many dangers there. Once an acolyte rises sufficiently in rank, they're sent out across Golarion to explore and "sharpen their claws." Those who perfect their art over the years often return to Tian Xia to teach the next generation of the style.

Clawdancer Dedication Feat 2

Prerequisites permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft)


You've practiced the art of fighting with your natural claws, hooking them into prey and thrashing at targets surrounding you. You gain the following two actions, which let you assume specific stances to strike more effectively with your claws.

Claw Stance One Action (stance)


Talon Stance One Action (stance)


Source: Pathfinder Howl of the Wild

Claw Snag Feat 4

Source: Pathfinder Howl of the Wild

Dashing Pounce Feat 4

Source: Pathfinder Howl of the Wild

Talon Sweep Feat 4

Source: Pathfinder Howl of the Wild

Abscission Shards Feat 6

Source: Pathfinder Howl of the Wild

Hindquarter Kick Feat 6

Source: Pathfinder Howl of the Wild

Spinning Stand Feat 6

Source: Pathfinder Howl of the Wild

Wheeling Grab Feat 6

Source: Pathfinder Howl of the Wild

Feline Dance Feat 8

Source: Pathfinder Howl of the Wild

Tear Tendons Feat 8

Source: Pathfinder Howl of the Wild

Hunting Snag Feat 10

Source: Pathfinder Howl of the Wild

Springboard Feat 10

Source: Pathfinder Howl of the Wild

Claw and Talon Flow Feat 12

Source: Pathfinder Howl of the Wild

Precise Hooks Feat 14

Source: Pathfinder Howl of the Wild

Storm of Claws Feat 16

Source: Pathfinder Howl of the Wild


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.