Channel Divine Spark
Feat 14
Source Pathfinder War of Immortals
Prerequisites Ascended Celestial Dedication
Frequency once per hour
You embrace your divine spark, unleashing your full potential. Your nimbus automatically activates (if it isn't already) and the area of your nimbus doubles; you shed bright light for 60 feet (and dim light to the next 60 feet). You can't suppress your nimbus while Channeling your Divine Spark. You gain a number of temporary Hit Points equal to your level, and resistance to physical damage equal to half your level. You gain the Quickened condition and can use the extra action each round only for Strike and Stride actions. Each time that you damage a creature with a melee Strike, you can attempt to Shove or Trip that creature as a free action. These effects last for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.