Champion Dedication Feat 2
Source Pathfinder Player Core 2
Prerequisites Strength +2, Charisma +2
Choose a deity. You are bound by your deity's anathema and gain the champion's aura and sanctification as described in the champion class. Choose a cause as you would if you were a champion, with the same options a champion must abide by. You gain its edicts and anathema but don't gain the other abilities.
You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. If you later gain a devotion spell, you become trained in spell attack modifier and spell DC.
You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you have a class feature that grants you expert proficiency in unarmored defense and you're 13th level or higher, you also become an expert in the armor types granted to you by this feat.
You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause.
Champion Dedication Feat 2
Prerequisites Strength +2, Charisma +2
Choose a deity. You are bound by your deity's anathema and gain the champion's aura and sanctification as described in the champion class. Choose a cause as you would if you were a champion, with the same options a champion must abide by. You gain its edicts and anathema but don't gain the other abilities.
You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. If you later gain a devotion spell, you become trained in spell attack modifier and spell DC.
You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you have a class feature that grants you expert proficiency in unarmored defense and you're 13th level or higher, you also become an expert in the armor types granted to you by this feat.
Source: Pathfinder Player Core 2
Basic Devotion Feat 4
Source: Pathfinder Player Core 2
Champion Resiliency Feat 4
Source: Pathfinder Player Core 2
Devout Magic Feat 4
Source: Pathfinder Player Core 2
Advanced Devotion Feat 6
Source: Pathfinder Player Core 2
Champion's Reaction Feat 6
Source: Pathfinder Player Core 2
Devout Blessing Feat 6
Source: Pathfinder Player Core 2
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.
MulticlassArchetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.