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Cannonball Fall One ActionFeat 8


Fighter​Gunslinger​Swashbuckler​
Source Pathfinder Lost Omens High Seas
Prerequisites trained in Acrobatics or Athletics

You've learned how to make a quick descent with a sudden stop—directly on an enemy. You intentionally fall onto an enemy within 10 feet of you horizontally and can accurately target them from up to a height equal to 5 feet times your level. You take damage as normal; the enemy must attempt a reflex save against your class DC with the following results, instead of the usual rules for falling on a creature. If an ability reduces the amount of damage you take from falling, the enemy's damage is based on the damage you would have taken before that reduction. In addition, if you have a means of controlling your descent, such as holding onto a rope or sliding down an adjacent wall, you do not land Prone even if you take damage from the fall.


Critical Success The enemy takes no damage.

Success The enemy takes bludgeoning damage equal to one-quarter the falling damage you took.

Failure The creature takes bludgeoning damage equal to half the falling damage you took and is knocked prone.

Critical Failure The creature takes the same amount of bludgeoning damage you took from the fall, is knocked prone, and is Stunned 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fighter

This indicates abilities from the fighter class.

Gunslinger

This indicates abilities from the gunslinger class.

Swashbuckler

This indicates abilities from the Swashbuckler class.