Called Shot
Feat 10
Source Pathfinder Guns & Gears
You target a specific area of your foe's anatomy to debilitating effect. Declare a part of your foe's anatomy to target and make a ranged weapon Strike. If you hit and deal damage, the target takes one of the following effects, based on the body part you targeted. The GM should use the stated effects as a guideline when attacking creatures with stranger anatomy-for instance, applying the "arms" effect to a creature's tentacles if those are what the creature uses to attack.
- Arms The target is Enfeebled 2 until the end of your next turn. On a critical hit, it's also Enfeebled 1 for 1 minute.
- Head The target is Stupefied 2 until the end of your next turn. On a critical hit, it's also Stupefied 1 for 1 minute.
- Legs The target takes a –10-foot status penalty to its Speeds until the end of your next turn. On a critical hit, it also takes a –5-foot penalty to its Speeds for 1 minute.
- Wings If the target is flying using its wings, it immediately falls 20 feet, or 40 feet on a critical hit. The fall is gradual enough that if the target hits the ground, it takes no damage from the fall.
Effect: Called Shot
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FlourishActions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.
GunslingerThis indicates abilities from the gunslinger class.