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Butterfly Blade Dedication Feat 4


UncommonArchetypeDedication
Source Pathfinder #166: Despair on Danger Island
Prerequisites trained in butterfly swords

Access Defeat a member of the Butterfly Blades in a sanctioned bout.

You become trained in Deception and Stealth; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to butterfly swords.

You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery. You use your skills to learn about your enemies and cut them down with your mastery of the butterfly sword.

Additional Feats: 4th Clever Gambit, Combat Assessment, Quick Draw; 6th Dread Striker

Butterfly Blade Dedication Feat 4

Prerequisites trained in butterfly swords


Access Defeat a member of the Butterfly Blades in a sanctioned bout.

You become trained in Deception and Stealth; if you were already trained, you become an expert instead. Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with butterfly swords. You gain access to butterfly swords.

Source: Pathfinder #166: Despair on Danger Island

Butterfly's Kiss Feat 6

Source: Pathfinder #166: Despair on Danger Island

Butterfly's Sting Feat 6

Source: Pathfinder #166: Despair on Danger Island

Mastermind's Eye Feat 6

Source: Pathfinder #166: Despair on Danger Island

Deadly Butterfly Feat 8

Source: Pathfinder #166: Despair on Danger Island

Innocent Butterfly Feat 14

Source: Pathfinder #166: Despair on Danger Island


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.