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Brandish Authority Two ActionsFeat 18


AuditoryMythicVisual
Source Pathfinder War of Immortals
Prerequisites Archfiend Dedication

With a terrifying pronouncement, you manifest a visible sign of your authority and fiendish power, such as a crown of flame upon your brow, a scepter forged of solidified souls, or a throne comprised of a dozen dragon skulls. This object appears in your space or in your hand, as appropriate, and remains for 1 minute. When your sign of power appears, attempt an Intimidation check to Demoralize each enemy within 30 feet who can see or hear you. These Demoralize attempts don't take any penalty for not sharing a language. As long as your sign of power remains manifested, your enemies can't reduce the value of their Frightened condition below 1.

You can spend 1 Mythic Point as part of performing this action; if you do, frightened creatures grovel before you, in awe of your terrible power. At the beginning of their turn, a creature that has the frightened condition from Brandish Authority must attempt a will saving throw against your class DC or spell DC, whichever is higher. On failure, they must Drop Prone. On a critical failure, they must Drop Prone and can't Stand this turn.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.