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Bestial Manifestation Feat 1


Nephilim
Source Pathfinder Player Core

Part of your body has an animalistic influence from a planar creature. Your hands end in claws, you have hooves instead of feet, sharp teeth fill your mouth, or a tail extends from your spine. You gain your choice of one of the following unarmed attacks. The attack is in the brawling group and has the listed damage die and traits.

Claw 1d4 slashing (agile, finesse, unarmed, versatile piercing)

Hoof 1d6 bludgeoning (finesse, unarmed)

Jaws 1d6 piercing (finesse, unarmed)

Tail 1d4 bludgeoning (agile, finesse, unarmed)


Special You can select this feat only at 1st level, and you can't retrain into or out of this feat, nor can you change the type of attack you gained.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.