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Bellflower Dedication Feat 6


UncommonArchetypeDedication
Source Pathfinder #147: Tomorrow Must Burn
Prerequisites expert in Stealth, expert in Survival, member of the Bellflower Network, Charisma +2

You dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your "crop." Members of your crop can use your Speed for overland travel if it's higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them.

Bellflower tillers handle most of the ground-level efforts of freeing slaves and escorting them to safety. They use farming-related code words to hide their work: a tiller's freed slaves are her "crop," which she moves along secretive paths termed "rows," taking shelter in secret hideouts referred to as "barns."

Bellflower Dedication Feat 6

Prerequisites expert in Stealth, expert in Survival, member of the Bellflower Network, Charisma +2


You dedicate yourself to freeing slaves and escorting them to freedom. You gain a +5-foot status bonus to your Speed. Choose up to six other people to be your "crop." Members of your crop can use your Speed for overland travel if it's higher than their own. Members more than 60 feet from you lose all benefits (from this or other Bellflower tiller feats) of being part of your crop, but they regain those benefits immediately when they return. You can add or remove someone from your crop by spending 10 minutes in conversation with them.

Source: Pathfinder #147: Tomorrow Must Burn

Garden Path Feat 8

Source: Pathfinder #147: Tomorrow Must Burn

Practiced Guidance Feat 8

Source: Pathfinder #147: Tomorrow Must Burn

Scarecrow Feat 8

Source: Pathfinder #147: Tomorrow Must Burn

Tiller's Aid Feat 10

Source: Pathfinder #147: Tomorrow Must Burn

Tiller's Drive Feat 10

Source: Pathfinder #147: Tomorrow Must Burn

Cut the Bonds Feat 12

Source: Pathfinder #147: Tomorrow Must Burn


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.