Beguiling Aura
Feat 12
Source Pathfinder Impossible Magic
Prerequisites Captivator Dedication
Frequency once per hour
You channel your manipulative magic to subtly give off mental signals that either drive enemies away or draw them closer. You gain a 30-foot aura that lasts for 1 minute. When an enemy within your aura fails a saving throw against one of your innate captivator spells, you can also have them Step in a direction of your choice, though they must remain within your aura. You can't choose to have a creature Step into hazardous terrain, off a ledge, or the like.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.