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Be Right Back Three ActionsFeat 14


ConcentrateManipulateMythicOccult
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Timewracked Dedication

Cost the Price of the chosen item

Frequency once per day


You can manipulate time to produce an item in a seemingly impossible fashion. You flicker a few times as you make adjustments to your gear, then solidify again with a specific needed item that you purchased from an alternate timeline using coin you have on your person. This allows you to purchase a single common item with a level no higher than your level and its Bulk must be low enough that carrying it wouldn't have made you encumbered. You must spend the standard amount to purchase the item, and this money must be carried on your person. You can be wearing or holding the item, as long as you have the required number of hands free, and if the item has the invested trait, you have already Invested in it, provided you haven't reached your limit of invested items.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.