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Asp Stance One ActionFeat 6


RareMonkStance
Source The Dead God's Hand

You adopt a fluid, sinuous stance, swaying your body, twisting your arms, and shimmying your legs in a way that you seem almost to glide over the ground. While in this stance, your unarmed Strikes deal piercing damage, and you gain poison resistance equal to half your level. When you target the same creature with two Strikes from Flurry of Blows, if at last one is a critical hit, the target is Sickened 1.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.

Stance

A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.