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Archaeologist Dedication Feat 2


ArchetypeDedication
Source Pathfinder Player Core 2
Prerequisites trained in Society, and Thievery

You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures.

Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge attained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck. Many archaeologists practice a combination of all these approaches. Regardless of method, all archaeologists possess a deep desire to learn more about sapient history and prehistory. Adventuring through tombs, dodging traps, and studying magic are all means to better understand ancient sites, analyze artifacts, and decipher the meaning of any remains that can be found from previous inhabitants. You decide how you will uncover the secrets of the past and what to do with the answers you find.

Additional Feats: 4th Trap Finder; 10th Delay Trap

Archaeologist Dedication Feat 2

Prerequisites trained in Society, and Thievery


You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures.

Source: Pathfinder Player Core 2

Magical Scholastics Feat 4

Source: Pathfinder Player Core 2

Settlement Scholastics Feat 4

Source: Pathfinder Player Core 2

Scholastic Identification Feat 7

Source: Pathfinder Player Core 2

Archaeologist's Luck Feat 8

Source: Pathfinder Player Core 2

Greater Magical Scholastics Feat 10

Source: Pathfinder Player Core 2


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.