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Apparition Cloud ReactionFeat 12


AnimistMisfortuneWandering
Source Pathfinder War of Immortals
Prerequisites Spirit Familiar

Trigger You are targeted by an attack.

Requirements Your familiar is adjacent to you or in your space.


With a mere thought, you discorporate your familiar into a thousand shards of spiritual magic, protecting both it and yourself from physical harm while making it difficult for enemies to move near you. You are Concealed from the triggering attack. Until the start of your next turn, your familiar can't be targeted and your enemies treat all spaces adjacent to you as difficult terrain.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animist

This indicates abilities from the animist class.

Misfortune

A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.

Wandering

Wandering identifies animist feats attuned to particular types of apparitions. These feats require you to have attuned to an apparition who matches their prerequisites when you select them, and represent knowledge and ability pulled from that specific bond. When you make your daily preparations, you can retrain any wandering feat you know for any other wandering feat available at the level you took the exchanged feat (including lower-level wandering feats, as usual). You must meet all the new feat's other prerequisites.